The following assets were different as I worked joint with another dungeon artist named Ryan Cooper. Ryan Cooper was instrumental in laying the ground work for these assets. He did the initial modeling, texture unwrapping and prop placement for the Nythendra fight and the Nexus before needing to move onto the awesome Maw of Souls dungeon! I came in later and worked on changes to the Nythendra boss room from more of a tree to a corrupted nightmare overgrown look. We went for more of a fleshy look to everything so that it tied in well with the Nexus. I added in more geometry changes, lighting, and prop placement. The Nexus I added in lighting, more of a pathway to each portal, root work, and final prop placement. Finally, the Nythendra tunnel was an extension of what I did in the main boss room to have a clean connection to the Nexus. I also want to give a big thanks to Jeffrey Chuang for his amazing prop work on the Nightmare assets.